chromatic-fractures-in-moti.../index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Motion</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
color: #aaa;
}
#attribution {
position: fixed;
bottom: 10px;
right: 10px;
font-size: 10px;
opacity: 0.5;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters based on input
const params = {
motion: 0.578,
density: 0.467,
complexity: 0.489,
connectedness: 0.529,
lifespan: 0.494,
survivingNodes: 148,
branchCount: 138,
loops: 588,
maxDepth: 27,
thicknessRatio: 1.25,
fractalDimension: 1.632,
finalEnergy: 1661.0,
pulseAvg: 0.70,
pulseMin: 0.30,
pulseMax: 2.00,
tone: {
anger: 0.00,
sadness: 0.00,
curiosity: 0.80,
dryness: 0.90,
playfulness: 0.10,
tension: 0.00
}
};
// Voronoi configuration
const siteCount = Math.max(50, Math.floor(params.density * 500));
const sites = [];
const cells = [];
let time = 0;
// Initialize sites
function initSites() {
sites.length = 0;
for (let i = 0; i < siteCount; i++) {
sites.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * 2 * params.motion,
vy: (Math.random() - 0.5) * 2 * params.motion,
size: Math.max(0.5, Math.random() * 5 * params.thicknessRatio),
color: getCellColor()
});
}
}
// Get cell color based on tone
function getCellColor() {
if (params.tone.dryness > 0.7) {
// Monochrome based on energy
const hue = Math.floor(200 + (params.tone.curiosity * 55));
const saturation = Math.min(10, 10 + params.tone.curiosity * 20);
const brightness = 30 + params.finalEnergy * 0.05;
return `hsl(${hue}, ${saturation}%, ${brightness}%)`;
}
return `hsl(${Math.random() * 60 + 180}, 70%, 60%)`;
}
// Distance metric for Voronoi
function distance(p1, p2) {
return Math.sqrt((p1.x - p2.x) ** 2 + (p1.y - p2.y) ** 2);
}
// Compute Voronoi diagram
function computeVoronoi() {
cells.length = 0;
for (let i = 0; i < sites.length; i++) {
const site = sites[i];
const cell = { site, edges: [] };
// Find neighbors
for (let j = 0; j < sites.length; j++) {
if (i === j) continue;
const other = sites[j];
const midX = (site.x + other.x) / 2;
const midY = (site.y + other.y) / 2;
const dx = other.x - site.x;
const dy = other.y - site.y;
const length = Math.sqrt(dx * dx + dy * dy);
// Perpendicular bisector
const angle = Math.atan2(dy, dx);
const perpAngle = angle + Math.PI / 2;
// Edge segment
const edgeLength = length * 1.5; // Extend edges
cell.edges.push({
x1: midX - Math.cos(perpAngle) * edgeLength,
y1: midY - Math.sin(perpAngle) * edgeLength,
x2: midX + Math.cos(perpAngle) * edgeLength,
y2: midY + Math.sin(perpAngle) * edgeLength
});
}
cells.push(cell);
}
}
// Update sites
function updateSites() {
for (let i = 0; i < sites.length; i++) {
const site = sites[i];
// Move with pulsing effect
const pulse = params.pulseAvg * (1 + Math.sin(time * 0.5) * 0.3);
site.x += site.vx * pulse;
site.y += site.vy * pulse;
// Boundary check
if (site.x < 0) site.x = canvas.width;
if (site.x > canvas.width) site.x = 0;
if (site.y < 0) site.y = canvas.height;
if (site.y > canvas.height) site.y = 0;
}
}
// Draw Voronoi cells
function drawVoronoi() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Draw cells with varying opacity based on energy
for (let i = 0; i < cells.length; i++) {
const cell = cells[i];
ctx.strokeStyle = cell.site.color;
ctx.lineWidth = cell.site.size * 0.5;
// Draw cell edges
for (let j = 0; j < cell.edges.length; j++) {
const edge = cell.edges[j];
const opacity = 0.2 + 0.8 * (params.tone.curiosity);
ctx.globalAlpha = opacity;
ctx.beginPath();
ctx.moveTo(edge.x1, edge.y1);
ctx.lineTo(edge.x2, edge.y2);
ctx.stroke();
}
}
// Draw sites
for (let i = 0; i < sites.length; i++) {
const site = sites[i];
ctx.globalAlpha = 0.8;
ctx.fillStyle = site.color;
ctx.beginPath();
ctx.arc(site.x, site.y, site.size * 1.5, 0, Math.PI * 2);
ctx.fill();
}
ctx.globalAlpha = 1.0;
}
// Animation loop
function animate() {
time += 0.01;
updateSites();
computeVoronoi();
drawVoronoi();
requestAnimationFrame(animate);
}
// Initialize and start
initSites();
animate();
</script>
</body>
</html>