ebbing-teal-symbiosis-8v1b/index.html

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2026-05-23 01:47:16 +00:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba · motd.social</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #0a0a0a;
font-family: 'Courier New', monospace;
}
#canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
right: 10px;
color: #555;
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters derived from input
const motion = 0.474;
const density = 0.508;
const complexity = 0.570;
const connectedness = 0.466;
const lifespan = 0.526;
// Tone parameters
const curiosity = 0.70;
const dryness = 0.90;
const playfulness = 0.10;
// Reaction-diffusion parameters
const feed = 0.055 + (motion * 0.02);
const kill = 0.062 - (connectedness * 0.02);
const deltaTime = 0.2;
const cellSize = 4 - (density * 1.5);
// Initialize grids
const gridWidth = Math.floor(canvas.width / cellSize);
const gridHeight = Math.floor(canvas.height / cellSize);
let currentGrid = new Float64Array(gridWidth * gridHeight);
let nextGrid = new Float64Array(gridWidth * gridHeight);
// Initialize with sparse random values where density is low
for (let i = 0; i < currentGrid.length; i++) {
if (Math.random() < (0.1 + density * 0.3)) {
currentGrid[i] = Math.random() * 0.2;
}
}
// Color palette based on tone
function getColor(value) {
const baseHue = 160 + (curiosity * 20); // Teals from curiosity
const saturation = 70 + (playfulness * 30);
const lightness = 30 + (value * 50) * (1 - dryness);
return `hsl(${baseHue}, ${saturation}%, ${lightness}%)`;
}
function updateGrid() {
for (let x = 1; x < gridWidth - 1; x++) {
for (let y = 1; y < gridHeight - 1; y++) {
const i = x + y * gridWidth;
const cell = currentGrid[i];
// Calculate neighbors
const neighbors = (
currentGrid[i - 1] + currentGrid[i + 1] +
currentGrid[i - gridWidth] + currentGrid[i + gridWidth] +
currentGrid[i - gridWidth - 1] + currentGrid[i - gridWidth + 1] +
currentGrid[i + gridWidth - 1] + currentGrid[i + gridWidth + 1]
) / 8;
// Reaction-diffusion equations
nextGrid[i] = cell +
deltaTime * (
cell * (feed - kill) - (feed + kill) * neighbors / (cell + neighbors + 1)
) +
deltaTime * (connectedness * 0.1) * (Math.random() - 0.5);
// Subtract slightly where loops aren't expected
if (cell > 0.1 && neighbors < 0.2) {
nextGrid[i] *= 0.98;
}
}
}
// Swap grids
[currentGrid, nextGrid] = [nextGrid, currentGrid];
}
function drawGrid() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let x = 0; x < gridWidth; x++) {
for (let y = 0; y < gridHeight; y++) {
const i = x + y * gridWidth;
const value = currentGrid[i];
if (value > 0.01) {
const cellValue = Math.min(value * complexity, 1);
const size = cellSize * (0.5 + cellValue * 0.5);
const xPos = x * cellSize;
const yPos = y * cellSize;
ctx.fillStyle = getColor(cellValue);
ctx.beginPath();
ctx.ellipse(xPos + cellSize/2, yPos + cellSize/2, size, size * (0.7 + motion * 0.3), 0, 0, Math.PI * 2);
ctx.fill();
}
}
}
}
function animate() {
updateGrid();
drawGrid();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>