birth: Entropic Choreography of Strange
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index.html
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139
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba Motion</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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color: #ccc;
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font-family: 'Courier New', monospace;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: fixed;
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bottom: 10px;
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right: 10px;
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font-size: 10px;
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opacity: 0.5;
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pointer-events: none;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resize() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resize);
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resize();
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// Strange attractor parameters (Rössler attractor variation)
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let params = {
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a: 0.2,
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b: 0.2,
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c: 5.7,
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dt: 0.05,
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hue: 0
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};
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// Particle system-like trails
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const particles = [];
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const maxParticles = Math.floor(150 + 500 * 0.5); // density-based
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function init() {
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for (let i = 0; i < maxParticles; i++) {
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particles.push({
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x: 0,
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y: 0,
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z: 0,
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trail: []
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});
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}
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}
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function attractor(x, y, z) {
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const a = params.a + (Math.random() * 0.1 - 0.05);
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const b = params.b + (Math.random() * 0.1 - 0.05);
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const c = params.c;
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const dx = -y - z;
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const dy = x + a * y;
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const dz = b + z * (x - c);
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return { x: x + dx * params.dt, y: y + dy * params.dt, z: z + dz * params.dt };
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}
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function draw() {
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ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Update attractor parameters with motion
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params.a = 0.2 + Math.sin(Date.now() * 0.0005) * 0.1 * 0.5;
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params.b = 0.2 + Math.cos(Date.now() * 0.0007) * 0.1 * 0.5;
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params.c = 5.7 + Math.sin(Date.now() * 0.0003) * 0.5 * 0.5;
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// Update particles
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particles.forEach((p, i) => {
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const next = attractor(p.x, p.y, p.z);
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p.x = next.x;
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p.y = next.y;
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p.z = next.z;
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// Add to trail
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p.trail.push({
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x: p.x * 20 + canvas.width * 0.5,
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y: p.y * 20 + canvas.height * 0.5,
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age: 0
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});
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if (p.trail.length > 50) p.trail.shift();
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});
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// Draw trails
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particles.forEach((p, i) => {
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p.trail.forEach((point, j) => {
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const age = point.age / 50;
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const size = Math.max(0.1, (1 - age) * (0.5 + 0.5 * Math.random()));
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const opacity = (1 - age) * 0.8;
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const hue = (params.hue + i * 0.1) % 360;
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ctx.strokeStyle = `hsla(${hue}, 5%, ${95 - age * 30}%, ${opacity})`;
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ctx.lineWidth = size;
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ctx.beginPath();
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ctx.moveTo(point.x, point.y);
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if (j > 0) {
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const prev = p.trail[j - 1];
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ctx.lineTo(prev.x, prev.y);
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}
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ctx.stroke();
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point.age++;
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});
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});
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// Update hue slowly
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params.hue = (params.hue + 0.05) % 360;
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}
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function animate() {
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draw();
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requestAnimationFrame(animate);
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}
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init();
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animate();
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</script>
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</body>
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</html>
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