fading-echoes-of-light-h4y0/index.html

265 lines
8.6 KiB
HTML
Raw Permalink Normal View History

2026-03-25 21:45:52 +00:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Cellular Automata</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
right: 10px;
color: #555;
font-size: 10px;
transform: rotate(-0.5deg);
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Color palette (dryness=monochrome)
const palette = [
'#1a1a1a', '#2d2d2d', '#4a4a4a',
'#6b6b6b', '#999999', '#c0c0c0'
];
// Cellular automata parameters
const RULES = {
survival: [2, 3],
birth: [3, 4],
density: 0.457,
complexity: 0.438,
motion: 0.479,
connectedness: 0.501,
lifespan: 0.489,
pulse: { avg: 0.39, min: 0.30, max: 1.60 }
};
// Grid setup
const CELL_SIZE = 4;
const GRID_WIDTH = Math.floor(canvas.width / CELL_SIZE);
const GRID_HEIGHT = Math.floor(canvas.height / CELL_SIZE);
let grid = new Array(GRID_HEIGHT).fill().map(() =>
new Array(GRID_WIDTH).fill(0).map(() =>
Math.random() < RULES.density ? 1 : 0
)
);
let nextGrid = JSON.parse(JSON.stringify(grid));
let frameCount = 0;
let pulseTimer = 0;
// Cellular automaton rules
function updateGrid() {
pulseTimer += (Math.random() * 0.1 - 0.05) * RULES.pulse.max;
if (pulseTimer > RULES.pulse.max) pulseTimer = RULES.pulse.max;
if (pulseTimer < RULES.pulse.min) pulseTimer = RULES.pulse.min;
pulseTimer += RULES.pulse.avg * 0.1;
for (let y = 0; y < GRID_HEIGHT; y++) {
for (let x = 0; x < GRID_WIDTH; x++) {
const neighbors = countNeighbors(x, y);
if (grid[y][x] === 1) {
nextGrid[y][x] = RULES.survival.includes(neighbors) ? 1 : 0;
} else {
nextGrid[y][x] = RULES.birth.includes(neighbors) ? 1 : 0;
}
}
}
// Apply complexity variation
if (Math.random() < RULES.complexity * 0.1) {
if (Math.random() < 0.5) {
flipRandomCell();
} else {
bubbleSortGrid();
}
}
// Apply connectedness variation
if (Math.random() < RULES.connectedness * 0.05) {
connectComponents();
}
// Swap grids
[grid, nextGrid] = [nextGrid, grid];
// Apply lifespan effect
if (RULES.lifespan > 0.5) {
fadeTrails();
} else {
evaporateCells();
}
frameCount++;
}
function countNeighbors(x, y) {
let count = 0;
for (let dy = -1; dy <= 1; dy++) {
for (let dx = -1; dx <= 1; dx++) {
if (dx === 0 && dy === 0) continue;
const nx = (x + dx + GRID_WIDTH) % GRID_WIDTH;
const ny = (y + dy + GRID_HEIGHT) % GRID_HEIGHT;
count += grid[ny][nx];
}
}
return count;
}
function flipRandomCell() {
const x = Math.floor(Math.random() * GRID_WIDTH);
const y = Math.floor(Math.random() * GRID_HEIGHT);
nextGrid[y][x] = 1 - nextGrid[y][x];
}
function bubbleSortGrid() {
for (let i = 0; i < 10; i++) {
const x1 = Math.floor(Math.random() * GRID_WIDTH);
const y1 = Math.floor(Math.random() * GRID_HEIGHT);
const x2 = Math.floor(Math.random() * GRID_WIDTH);
const y2 = Math.floor(Math.random() * GRID_HEIGHT);
[nextGrid[y1][x1], nextGrid[y2][x2]] = [nextGrid[y2][x2], nextGrid[y1][x1]];
}
}
function connectComponents() {
for (let i = 0; i < 5; i++) {
const x = Math.floor(Math.random() * GRID_WIDTH);
const y = Math.floor(Math.random() * GRID_HEIGHT);
if (nextGrid[y][x] === 1) {
growConnection(x, y);
}
}
}
function growConnection(x, y) {
const steps = Math.floor(Math.random() * 5) + 1;
for (let i = 0; i < steps; i++) {
const nx = (x + Math.floor(Math.random() * 3) - 1 + GRID_WIDTH) % GRID_WIDTH;
const ny = (y + Math.floor(Math.random() * 3) - 1 + GRID_HEIGHT) % GRID_HEIGHT;
nextGrid[ny][nx] = 1;
x = nx;
y = ny;
}
}
function fadeTrails() {
for (let y = 0; y < GRID_HEIGHT; y++) {
for (let x = 0; x < GRID_WIDTH; x++) {
if (nextGrid[y][x] === 1 && Math.random() > 0.8) {
nextGrid[y][x] = 0;
}
}
}
}
function evaporateCells() {
for (let y = 0; y < GRID_HEIGHT; y++) {
for (let x = 0; x < GRID_WIDTH; x++) {
nextGrid[y][x] = Math.max(0, nextGrid[y][x] - 0.01);
}
}
}
// Drawing
function drawGrid() {
ctx.fillStyle = '#0a0a0a';
ctx.fillRect(0, 0, canvas.width, canvas.height);
const cellPadding = 0.5 * CELL_SIZE * (1 - RULES.motion);
const gridAlpha = RULES.lifespan * 0.7 + 0.3;
for (let y = 0; y < GRID_HEIGHT; y++) {
for (let x = 0; x < GRID_WIDTH; x++) {
if (grid[y][x] > 0) {
const intensity = Math.min(1, grid[y][x] * 0.8 + pulseTimer * 0.2);
const baseColor = palette[Math.floor(intensity * (palette.length - 1))];
ctx.fillStyle = baseColor;
const px = x * CELL_SIZE + cellPadding;
const py = y * CELL_SIZE + cellPadding;
const size = CELL_SIZE - cellPadding * 2;
ctx.fillRect(px, py, size * intensity, size * intensity);
if (Math.random() < 0.1 * RULES.complexity) {
drawCellDetail(px, py, size, intensity);
}
}
}
}
}
function drawCellDetail(px, py, size, intensity) {
ctx.strokeStyle = palette[Math.floor(intensity * (palette.length - 1))] + '80';
ctx.lineWidth = 0.5;
switch (Math.floor(Math.random() * 3)) {
case 0:
// Diagonal lines
ctx.beginPath();
ctx.moveTo(px, py);
ctx.lineTo(px + size, py + size);
ctx.stroke();
break;
case 1:
// Small dot
ctx.beginPath();
ctx.arc(
px + size * 0.5,
py + size * 0.5,
size * 0.2 * Math.random(),
0,
Math.PI * 2
);
ctx.fill();
break;
case 2:
// Partial fill
ctx.fillRect(
px + size * 0.2 * Math.random(),
py + size * 0.2 * Math.random(),
size * 0.6 * Math.random(),
size * 0.6 * Math.random()
);
break;
}
}
// Animation loop
function animate() {
updateGrid();
drawGrid();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>