fractal-web-of-persistent-m.../index.html

220 lines
7.3 KiB
HTML
Raw Permalink Normal View History

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Fractal Network</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a1a;
color: #4a5568;
font-family: 'Courier New', monospace;
}
#canvas {
display: block;
background: #0a0a1a;
}
#attribution {
position: fixed;
bottom: 10px;
right: 10px;
font-size: 10px;
color: #4a5568;
opacity: 0.6;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resize() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resize);
resize();
// Configuration from parameters
const params = {
motion: 0.494,
density: 0.491,
complexity: 0.516,
connectedness: 0.512,
lifespan: 0.500,
pulse: { avg: 1.00, min: 0.30, max: 2.00 },
tone: {
anger: 0.00,
sadness: 0.00,
curiosity: 0.30,
dryness: 0.80,
playfulness: 0.10,
tension: 0.00
}
};
// Network graph implementation
class NetworkNode {
constructor(x, y) {
this.x = x;
this.y = y;
this.vx = (Math.random() - 0.5) * 2 * params.motion;
this.vy = (Math.random() - 0.5) * 2 * params.motion;
this.size = 1 + Math.random() * 2 * params.density;
this.life = 0;
this.maxLife = 100 + Math.random() * 100 * params.lifespan;
this.connections = [];
this.color = `hsl(180, ${70 + Math.random() * 20}%, ${30 + Math.random() * 20}%)`;
}
update() {
this.x += this.vx;
this.y += this.vy;
// Boundary collision
if (this.x < 0 || this.x > canvas.width) this.vx *= -1;
if (this.y < 0 || this.y > canvas.height) this.vy *= -1;
this.life++;
if (this.life > this.maxLife) {
this.life = this.maxLife;
this.size *= 0.95;
}
// Decay connections
this.connections = this.connections.filter(conn =>
conn.node.life > conn.node.maxLife * 0.7 &&
conn.node.size > 0.1
);
}
draw() {
const pulseFactor = params.pulse.min + (params.pulse.max - params.pulse.min) *
(0.5 + 0.5 * Math.sin(Date.now() * 0.0005));
ctx.globalAlpha = Math.min(this.life / this.maxLife, 1) * 0.9;
ctx.fillStyle = this.color;
ctx.beginPath();
ctx.arc(this.x, this.y, this.size * pulseFactor, 0, Math.PI * 2);
ctx.fill();
ctx.globalAlpha = 1;
// Draw connections
ctx.strokeStyle = this.color;
ctx.lineWidth = 0.5 * params.connectedness;
for (const conn of this.connections) {
if (conn.node.life > conn.node.maxLife * 0.7) {
ctx.beginPath();
ctx.moveTo(this.x, this.y);
ctx.lineTo(conn.node.x, conn.node.y);
ctx.stroke();
}
}
}
}
class NetworkGraph {
constructor() {
this.nodes = [];
const count = 100 + Math.floor(params.density * 150);
this.maxNodes = count;
for (let i = 0; i < count; i++) {
this.nodes.push(new NetworkNode(
Math.random() * canvas.width,
Math.random() * canvas.height
));
}
this.energy = 0;
this.maxEnergy = 1000;
}
update() {
// Create new nodes based on energy
if (this.nodes.length < this.maxNodes && this.energy > this.maxEnergy * 0.8) {
this.nodes.push(new NetworkNode(
Math.random() * canvas.width,
Math.random() * canvas.height
));
this.energy = 0;
}
// Update all nodes
for (const node of this.nodes) {
node.update();
}
// Update connections based on complexity and connectedness
for (let i = 0; i < this.nodes.length; i++) {
for (let j = i + 1; j < this.nodes.length; j++) {
const a = this.nodes[i];
const b = this.nodes[j];
const dist = Math.sqrt((a.x - b.x) ** 2 + (a.y - b.y) ** 2);
const maxDist = 200 - params.complexity * 150;
if (dist < maxDist) {
const strength = (1 - dist / maxDist) * params.connectedness;
if (Math.random() < 0.01 * params.complexity * strength) {
a.connections.push({ node: b, strength });
b.connections.push({ node: a, strength });
}
}
}
}
// Calculate energy based on network activity
this.energy = this.nodes.reduce((sum, node) =>
sum + node.connections.length * node.size, 0) / 10;
}
draw() {
// Draw faint connections first
ctx.globalAlpha = 0.3;
for (const node of this.nodes) {
for (const conn of node.connections) {
if (conn.node.life > conn.node.maxLife * 0.5) {
ctx.beginPath();
ctx.moveTo(node.x, node.y);
ctx.lineTo(conn.node.x, conn.node.y);
ctx.stroke();
}
}
}
ctx.globalAlpha = 1;
// Draw nodes
for (const node of this.nodes) {
node.draw();
}
}
}
const graph = new NetworkGraph();
let lastTime = 0;
function animate(time) {
const deltaTime = time - lastTime;
lastTime = time;
// Clear with fade effect
ctx.fillStyle = 'rgba(10, 10, 26, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update and draw
graph.update();
graph.draw();
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
</script>
</body>
</html>